⚔️ Full-Length GBA Tactical Campaign

Fire Emblem: Requiem

Fire Emblem: Requiem is a completed, full-length Fire Emblem: The Blazing Blade (FE7) ROM hack that aims to feel like an “official-lost” GBA entry: a fresh cast, a conflict between noble houses, and a long campaign packed with custom events and maps. If you want classic GBA Fire Emblem gameplay with an original story and a real sense of progression, Requiem is a proper binge.

📖 Original story & cast
🧭 Two-route structure
🗺️ 26 chapters (incl. Gaiden)
⚔️ Classic GBA tactical feel
🧩 Custom maps & events
📱 Mobile & desktop friendly

Tip: On most emulator setups, Start and A are the keys you’ll use constantly (menus, confirming moves, ending turns). If you’re on mobile, rotate to landscape for the best tactical view.

About Fire Emblem: Requiem

Requiem tells an original, grounded Fire Emblem story centered around noble houses, ambition, and war. The hook: you’re pulled into a growing conflict involving House Olva and the looming threat of House Egarde — with key perspective coming from the children of Olva’s head, Valentine and Ash. It’s the kind of setup that feels instantly “Fire Emblem”: personal stakes, political pressure, and battles that escalate chapter by chapter.

What makes Requiem a fan-favorite isn’t just that it’s finished — it’s that it’s structured like a real campaign. You get a long arc, a steady difficulty climb, and a map lineup that keeps you thinking instead of autopiloting. Some players describe the early stretch as tougher/slower, but the payoff is a full experience that gets more rewarding as your army opens up.


The “WOW” factor on Requiem

It feels like a complete GBA Fire Emblem game. Not a short demo. Not a gimmick. A full campaign you can commit to.

🗺️ Full-length story campaign
⚔️ Tactics-first map design
🧠 Meaningful unit planning
🧩 Custom events & chapters
🧭 Two-route structure (Val / Ash)
📈 Difficulty that ramps up
🎭 Supports & character moments
🎮 Built for replay value

How it plays (for Fire Emblem fans)

Classic GBA rules, modern expectations: Requiem keeps the familiar FE7 rhythm — player phase planning, enemy phase punishment, weapon triangle decisions — while delivering a new story and map set that forces positioning and risk management.

Two-route structure: Requiem is often described in “modes” or arcs (commonly referenced as Val Mode early on and Ash Mode later). In practice, it means the campaign has a clear turning point and keeps the pace moving as your roster evolves.

Commitment is rewarded: Like the best Fire Emblem campaigns, the mid/late game is where your choices start compounding: promotions, resource use, support pairings, and who you invest EXP into actually matter.


Starter tips (no spoilers)


FAQ

Is Fire Emblem: Requiem a full game or a short hack?

Full game vibe. It’s a completed, full-length FE7 hack with a long campaign (26 chapters including a Gaiden).

Is it hard?

Expect a solid challenge. If you’re new to FE hacks, play patiently early on — once your roster and resources open up, it becomes much more manageable (and more fun).

Do I need to download anything?

No — on RomHaven you can play directly in-browser using the Play button above.

What’s the base game?

Requiem is built as an FE7 (Fire Emblem: The Blazing Blade) ROM hack — classic GBA Fire Emblem DNA, new campaign.

Fire Emblem: Requiem — play online now
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